Charting the rise of the student builder
Today’s students are taking their learning into their own hands with an innovative software suite and a builder mindset.
Education is changing. Where passive learning was once de rigeur, today’s students are finding opportunities to take their education into their own hands to actively build and create. Students create apps on Codeverse, games on Minecraft, music on Rapchat, graphics on Canva, and a multitude of creative projects on Monthly. The definition of a “student” is also rapidly changing.
As the pace of technological innovations accelerates, students of all ages and backgrounds are looking for ways to use projects to learn, refine, and share skills—from software development to video creation to crypto. The builder mindset is ripe with potential to disrupt modern education.
Pursuing passion-based “projects” is both a learning opportunity for students and a way to make money. Creators of products and personal brands can monetize on their talents and skills. The economic incentives for project-based learning go well beyond the surging creator economy. They also prepare students for today’s in-demand careers like software development, game creation, data science, product marketing and talent team building since they share common requirements: The ability to think creatively, constantly upskill, and manage projects independently.
Digital passion-projects are akin to internships and are investments in future resumes considering the evolving jobs market. For example, in one report, developer employment was projected to grow 22% by 2028, faster than the average projected rate of growth for all occupations (5%).
Since online resources are far more accessible than they were a decade ago—from price to ease of use—the barrier of entry is lower than ever for internet users to become students of new skills. And these students are eager to learn and apply these skills through the process of designing, creating and sharing projects like games, websites, content, apps, communities and more.
In the past, the concept of “project-based learning” still required the traditional classroom model: student attends physical school, teacher determines curriculum, teacher offers a range of potential projects, teacher grades the project, project is completed.
Today’s students are empowered to set their own curriculums and manage their learning using online resources and communities as their guides. They can seek out increasingly more robust online projects, consume the requisite content to educate themselves, and access tools simple enough to start building quickly.
Today’s students are empowered to set their own curriculums.
These projects don’t require the presence of the in-person teacher, are uniquely suited to an individual student’s interests, and can be extended far beyond the possibilities of a classroom PowerPoint. For students who encounter hitches in the building process, there are many increasingly accessible non-traditional-teacher resources, from online and IRL communities to YouTube videos. Students can access a global expert for their unique building problem in seconds.
- The barrier to self-education is lowering. The best teachers in the world can offer their lessons on Teachable, Monthly, Domestika, Outschool and more. These classes are highly verticalized (technically or creatively), allow access regardless of physical location, and are far more affordable than attending a traditional higher education institution. Additionally, tools like CoLearn Club make it easier than ever for parents to manage online and non-traditional educational experiences for younger students with their tools for keeping track of remote and at-home educational experiences.
- The rise of low code tools and developer platforms means that it’s never been easier to learn to code and to quickly and easily build projects. These include app building (platforms like Bubble), gaming (Roblox, Minecraft), eCommerce (Shopify Kids , Mighty Business), simplified coding IDEs (Replit), crypto/decentralized finance apps and communities (Buildspace.so, HackerDAO), and more.
- Games as a place for learning. Consumers increasingly have their first experience with the consumer internet through games. (We recently wrote more about why the next big consumer platforms are social games.) Games allow for building and active creation in a fundamentally more interactive way than many other social platforms. This cohort of young consumers approach their educational experiences with a desire to build and share what they build with others. Platforms like Koala use game artifacts to engage users, while companies like Ender use competitions to incentivize students to learn skills while building mini projects with their favorite games.
Online communities have enabled students to become deeply engaged in their passions, and to seek community as they build around those passions. Examples of these communities include Reddit, Discord, Roblox, and Makerpad.
— Crypto-based organizations like decentralized autonomous organizations (DAOs) give structure to online communities, by allowing community members to gain ownership of their communities and distribute roles and tasks to community members. DAOs also incentivize participation in a community and allow members to collectively monetize their efforts.
- Community isn’t just online. Students can join cohorts of like-minded builders in IRL spaces. These borrow many concepts from the “dorm,” but with lower cost, total flexibility of educational content, and the ability to change location and community every four to six months. Additionally, on-campus groups like Contrary Capital (disclaimer: Alexandra was a member) promote builders through their venture fellowship, and design and engineering fellow programs.
- Student builders are noticing that the traditional loan based payment model for education is being disrupted, partially in response to the rising cost of education. According to the National Center for Education Statistics, since 1985/86 the average college tuition has risen by over 100% in 2018-2019 dollars and over 400% in current dollars. Companies like Holberton offer technical classes that are free until students find jobs. Our portfolio company Guild Education leverages existing Federal Student Aid from Pell Grants to make education a benefit to workers. Using online classes and communities as resources for learning skills and building projects are fractions of the cost of traditional higher education.
In conjunction with the rising cost of higher education and the shift in the labor market towards the “builder mindset,” we predict a shift away from traditional educational models. Even for students who do attend traditional higher educational institutions, this “builder” mindset will increasingly permeate campus activity, course content, and job opportunities post-graduation.
We’ll see more platforms and online communities enable students to go deep on their passions, adopt the “build/test/iterate” mindset, launch projects, and continuously self-educate and upskill. A whole cohort of companies are rising to more easily enable this behavior with new products and payment models.